
The issue is finding a good balance between ease of animation (where the rest of the staff can work without difficulty) and keeping true to the characters. When you draw a manga, you are only responsible for yourself, whereas when you're character designer, you are responsible for a team of a dozen or even hundreds of people who are all waiting to see what they'll work on. What has actually been difficult is the process. But you know, I've read the manga since I was a kid, so I've constantly absorbed it throughout the years to a point where I find no real difficulty recapturing it. Yes, its true that he has a very special design Araki is one of those designers who really have their own style. How did you handle recapturing it? What was most difficult? Hirohiko Araki is one of those authors whose art is very personal and immediately identifiable. From there, they wanted to see me push that experience forward. (Spoiler for Battle Tendency) Regarding the reason that I was chosen for Stardust Crusader's design, the team had admitted to being fairly impressed with how I adapted Part 2, particularly the episode where Caesar died. That's why with each new animated season of Jojo, the character designer is switched out. Out of respect to his series, we felt that it was also necessary to signify these changes in the anime. In the original manga, Hirohiko Araki has a trait of constantly evolving with the times. Why this change of position between the first anime and Stardust Crusaders? However, when I was asked to design the Stardust Crusaders characters, you can imagine how thrilled I was since it brought me back to the type of shonen I love.Īlthough you were already on the staff of Jojo's first animated series, you were not the character designer. The problem was that they had previously offered me the character designer role for other series, but I ended up declining them out of lack of interest.

My past experiences have given me a certain bias of the medium as I've been a long time fan of 80's-90's Shonen such as Dragon Ball, Hokuto no Ken and, of course, Jojo.
NARITA BOY TROPHIES SERIES
In fact, I was already given a shot at character design in the past without ever being credited, though Stardust Crusaders is the first series where my name is properly listed in the credits. To be honest, it really wasn't my first time. How did you go about approaching this first time endeavor? Stardust Crusaders is the first anime where you hold the position of Character Designer. It's thanks to Sailor Moon that I discovered that we could convey a lot of emotion through an anime. Particularly the first season and its animation, I think the staff managed to find a good balance between the different aspects of the work. In terms of manga, Ushio & Tora was a series that impacted me deeply, but anime-wise, Sailor Moon was the true turning point in my attraction to this medium. Masahiko Komino: I've been interested in animation since I was very young, but it was only after a brief period abroad that I decided to join a school that specialized in animation.Īre there any artists or works that have influenced your choice of career? Mashiko Komino, thank you very much for accepting this meeting! Can you tell us what brought you to work in animation? We took advantage of his visit to Paris to meet with him for a fully dedicated JoJo interview!

In February, Paris Manga had the honor of hosting Masahiko Komino, a veteran of the industry who's highly acclaimed for his various roles on the animated adaptations of JoJo's Bizarre Adventure, including lead Character Designer of Stardust Crusaders.
